![]() There are around 25 publicly confirmed Everwild developers, although the current team is closer to 50 people with plans to grow to a much larger size. The game's lead designer is former Lionhead designer James Blackham, who joined Rare from Square Enix last year specifically to work on the game. Rare's studio art director, Ryan Stevenson, is helming the visual direction for the project, having previously led art for Viva Piñata and Sea of Thieves. According to people with knowledge of Everwild's development, the game's design has essentially been "restarted from scratch." In addition, leadership shifted to executive producer, Louise O'Connor, whose previous credits include Viva Piñata and Kinect Sports. Rare had started their pre-production for Everwild in 2016 with Simon Woodroffe, the game's initial creative director, whose last project was Sonic & All-Stars Racing Transformed, until his departure from the company, which led to a complete overhaul of the game's design and direction, as well as significant changes to its senior leadership. Production DevelopmentĮverwild is being developed by British developer Rare, the same studio that developed Sea of Thieves, for Windows and Xbox One, with design director Gregg Mayles confirmed returning as the game's creative director. In 2020, the game was described to be a third-person adventure game with elements taken from god games, and more recent reports suggest that the game is set to have no combat whatsoever. Official website GameplayĪs Everwild is in development with few details announced, descriptions of its gameplay vary. Unique and unforgettable experiences await in a natural and magical world. Introducing Everwild, a brand new IP from Rare.
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